#include "global.h"
#include "ScreenMapControllers.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Game.h"
#include "HelpDisplay.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "Command.h"
Functions | |
const ThemeMetric< apActorCommands > | EVEN_LINE_IN ("ScreenMapControllers","EvenLineIn") |
const ThemeMetric< apActorCommands > | EVEN_LINE_OUT ("ScreenMapControllers","EvenLineOut") |
const ThemeMetric< apActorCommands > | ODD_LINE_IN ("ScreenMapControllers","OddLineIn") |
const ThemeMetric< apActorCommands > | ODD_LINE_OUT ("ScreenMapControllers","OddLineOut") |
REGISTER_SCREEN_CLASS (ScreenMapControllers) | |
bool | IsAxis (const DeviceInput &DeviceI) |
Variables | |
const int | FramesToWaitForInput = 2 |
const int | NUM_CHANGABLE_SLOTS = NUM_GAME_TO_DEVICE_SLOTS-1 |
const float | LINE_START_Y = 64 |
const float | LINE_GAP_Y = 28 |
const float | BUTTON_COLUMN_X [NUM_GAME_TO_DEVICE_SLOTS *MAX_GAME_CONTROLLERS] |
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Initial value:
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