#include "global.h"#include "ScreenMapControllers.h"#include "PrefsManager.h"#include "ScreenManager.h"#include "GameConstantsAndTypes.h"#include "RageLog.h"#include "InputMapper.h"#include "GameManager.h"#include "GameState.h"#include "GameSoundManager.h"#include "ThemeManager.h"#include "Game.h"#include "HelpDisplay.h"#include "ScreenDimensions.h"#include "ThemeMetric.h"#include "Command.h"Functions | |
| const ThemeMetric< apActorCommands > | EVEN_LINE_IN ("ScreenMapControllers","EvenLineIn") |
| const ThemeMetric< apActorCommands > | EVEN_LINE_OUT ("ScreenMapControllers","EvenLineOut") |
| const ThemeMetric< apActorCommands > | ODD_LINE_IN ("ScreenMapControllers","OddLineIn") |
| const ThemeMetric< apActorCommands > | ODD_LINE_OUT ("ScreenMapControllers","OddLineOut") |
| REGISTER_SCREEN_CLASS (ScreenMapControllers) | |
| bool | IsAxis (const DeviceInput &DeviceI) |
Variables | |
| const int | FramesToWaitForInput = 2 |
| const int | NUM_CHANGABLE_SLOTS = NUM_GAME_TO_DEVICE_SLOTS-1 |
| const float | LINE_START_Y = 64 |
| const float | LINE_GAP_Y = 28 |
| const float | BUTTON_COLUMN_X [NUM_GAME_TO_DEVICE_SLOTS *MAX_GAME_CONTROLLERS] |
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Initial value:
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1.3.7