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ScreenMapControllers.cpp File Reference

#include "global.h"
#include "ScreenMapControllers.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageLog.h"
#include "InputMapper.h"
#include "GameManager.h"
#include "GameState.h"
#include "GameSoundManager.h"
#include "ThemeManager.h"
#include "Game.h"
#include "HelpDisplay.h"
#include "ScreenDimensions.h"
#include "ThemeMetric.h"
#include "Command.h"

Functions

const ThemeMetric< apActorCommandsEVEN_LINE_IN ("ScreenMapControllers","EvenLineIn")
const ThemeMetric< apActorCommandsEVEN_LINE_OUT ("ScreenMapControllers","EvenLineOut")
const ThemeMetric< apActorCommandsODD_LINE_IN ("ScreenMapControllers","OddLineIn")
const ThemeMetric< apActorCommandsODD_LINE_OUT ("ScreenMapControllers","OddLineOut")
 REGISTER_SCREEN_CLASS (ScreenMapControllers)
bool IsAxis (const DeviceInput &DeviceI)

Variables

const int FramesToWaitForInput = 2
const int NUM_CHANGABLE_SLOTS = NUM_GAME_TO_DEVICE_SLOTS-1
const float LINE_START_Y = 64
const float LINE_GAP_Y = 28
const float BUTTON_COLUMN_X [NUM_GAME_TO_DEVICE_SLOTS *MAX_GAME_CONTROLLERS]

Function Documentation

const ThemeMetric<apActorCommands> EVEN_LINE_IN "ScreenMapControllers"  ,
"EvenLineIn" 
[static]
 

const ThemeMetric<apActorCommands> EVEN_LINE_OUT "ScreenMapControllers"  ,
"EvenLineOut" 
[static]
 

bool IsAxis const DeviceInput DeviceI  )  [static]
 

const ThemeMetric<apActorCommands> ODD_LINE_IN "ScreenMapControllers"  ,
"OddLineIn" 
[static]
 

const ThemeMetric<apActorCommands> ODD_LINE_OUT "ScreenMapControllers"  ,
"OddLineOut" 
[static]
 

REGISTER_SCREEN_CLASS ScreenMapControllers   ) 
 


Variable Documentation

const float BUTTON_COLUMN_X[NUM_GAME_TO_DEVICE_SLOTS *MAX_GAME_CONTROLLERS]
 

Initial value:

{ 50, 125, 200, 440, 515, 590 }

const int FramesToWaitForInput = 2
 

const float LINE_GAP_Y = 28
 

const float LINE_START_Y = 64
 

const int NUM_CHANGABLE_SLOTS = NUM_GAME_TO_DEVICE_SLOTS-1
 


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