#include <ScreenMapControllers.h>
Inheritance diagram for ScreenMapControllers:
Public Member Functions | |
ScreenMapControllers (CString sName) | |
virtual | ~ScreenMapControllers () |
virtual void | Update (float fDeltaTime) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
Private Member Functions | |
void | KeyLeft () |
void | KeyRight () |
void | KeyUp () |
void | KeyDown () |
void | KeyBack () |
void | KeyStart () |
void | Refresh () |
Private Attributes | |
int | m_iCurController |
int | m_iCurButton |
int | m_iCurSlot |
int | m_iWaitingForPress |
DeviceInput | m_DeviceIToMap |
BitmapText | m_textError |
BitmapText | m_textName [MAX_GAME_BUTTONS] |
BitmapText | m_textName2 [MAX_GAME_BUTTONS] |
BitmapText | m_textMappedTo [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS] |
ActorFrame | m_Line [MAX_GAME_BUTTONS] |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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