#include <ScreenMapControllers.h>
Inheritance diagram for ScreenMapControllers:


Public Member Functions | |
| ScreenMapControllers (CString sName) | |
| virtual | ~ScreenMapControllers () |
| virtual void | Update (float fDeltaTime) |
| virtual void | DrawPrimitives () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
Private Member Functions | |
| void | KeyLeft () |
| void | KeyRight () |
| void | KeyUp () |
| void | KeyDown () |
| void | KeyBack () |
| void | KeyStart () |
| void | Refresh () |
Private Attributes | |
| int | m_iCurController |
| int | m_iCurButton |
| int | m_iCurSlot |
| int | m_iWaitingForPress |
| DeviceInput | m_DeviceIToMap |
| BitmapText | m_textError |
| BitmapText | m_textName [MAX_GAME_BUTTONS] |
| BitmapText | m_textName2 [MAX_GAME_BUTTONS] |
| BitmapText | m_textMappedTo [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS] |
| ActorFrame | m_Line [MAX_GAME_BUTTONS] |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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1.3.7