#include <ActorScroller.h>
Inheritance diagram for ActorScroller:
Public Member Functions | |
ActorScroller () | |
void | Load (float fScrollSecondsPerItem, float fNumItemsToDraw, const RageVector3 &vRotationDegrees, const RageVector3 &vTranslateTerm0, const RageVector3 &vTranslateTerm1, const RageVector3 &vTranslateTerm2) |
virtual void | Update (float fDelta) |
virtual void | DrawPrimitives () |
void | LoadFromNode (const CString &sDir, const XNode *pNode) |
void | SetDestinationItem (int iItem) |
void | SetCurrentAndDestinationItem (int iItem) |
Protected Attributes | |
bool | m_bLoaded |
float | m_fCurrentItem |
float | m_fDestinationItem |
float | m_fSecondsPerItem |
float | m_fNumItemsToDraw |
RageVector3 | m_vRotationDegrees |
RageVector3 | m_vTranslateTerm0 |
RageVector3 | m_vTranslateTerm1 |
RageVector3 | m_vTranslateTerm2 |
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Reimplemented from ActorFrame. |
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Reimplemented from ActorFrame. Reimplemented in BGAnimation. |
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Reimplemented from ActorFrame. |
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