#include <DifficultyList.h>
Inheritance diagram for DifficultyList:
Public Member Functions | |
DifficultyList () | |
~DifficultyList () | |
void | Load () |
void | SetFromGameState () |
void | TweenOnScreen () |
void | TweenOffScreen () |
void | Hide () |
void | Show () |
Private Member Functions | |
void | UpdatePositions () |
void | PositionItems () |
int | GetCurrentRowIndex (PlayerNumber pn) const |
void | HideRows () |
CString | GetDifficultyString (Difficulty d) const |
Private Attributes | |
AutoActor | m_Cursors [NUM_PLAYERS] |
ActorFrame | m_CursorFrames [NUM_PLAYERS] |
vector< Line > | m_Lines |
Song * | m_CurSong |
bool | m_bShown |
vector< Row > | m_Rows |
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