#include <Inventory.h>
Inheritance diagram for Inventory:


Public Member Functions | |
| Inventory () | |
| ~Inventory () | |
| void | Load (PlayerState *pPlayerState) |
| virtual void | Update (float fDelta) |
| virtual void | DrawPrimitives () |
| void | UseItem (int iSlot) |
Protected Member Functions | |
| void | AwardItem (int iItemIndex) |
Protected Attributes | |
| PlayerState * | m_pPlayerState |
| int | m_iLastSeenCombo |
| RageSound | m_soundAcquireItem |
| vector< RageSound * > | m_vpSoundUseItem |
| RageSound | m_soundItemEnding |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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1.3.7