#include <Inventory.h>
Inheritance diagram for Inventory:
Public Member Functions | |
Inventory () | |
~Inventory () | |
void | Load (PlayerState *pPlayerState) |
virtual void | Update (float fDelta) |
virtual void | DrawPrimitives () |
void | UseItem (int iSlot) |
Protected Member Functions | |
void | AwardItem (int iItemIndex) |
Protected Attributes | |
PlayerState * | m_pPlayerState |
int | m_iLastSeenCombo |
RageSound | m_soundAcquireItem |
vector< RageSound * > | m_vpSoundUseItem |
RageSound | m_soundItemEnding |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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