#include <PaneDisplay.h>
Inheritance diagram for PaneDisplay:
Public Member Functions | |
PaneDisplay () | |
void | Load (PlayerNumber pn) |
void | SetFromGameState () |
void | Move (int dir) |
void | Update (float fDeltaTime) |
Private Member Functions | |
bool | PaneIsValid (PaneTypes p) const |
PaneTypes | GetNext (PaneTypes current, int dir) const |
void | SetFocus (PaneTypes NewPane) |
PaneModes | GetMode () const |
void | SetContent (PaneContents c) |
Private Attributes | |
AutoActor | m_sprPaneUnder |
AutoActor | m_sprPaneOver |
BitmapText | m_textContents [NUM_PANE_CONTENTS] |
AutoActor | m_Labels [NUM_PANE_CONTENTS] |
ActorFrame | m_ContentsFrame |
PaneTypes | m_CurPane |
PaneModes | m_CurMode |
PlayerNumber | m_PlayerNumber |
PaneTypes | m_PreferredPaneForMode [NUM_PANE_MODES] |
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Reimplemented from ActorFrame. |
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