#include <ScrollingList.h>
Inheritance diagram for ScrollingList:


Public Member Functions | |
| ScrollingList () | |
| ~ScrollingList () | |
| void | Load (const CStringArray &asGraphicPaths) |
| void | Unload () |
| virtual void | Update (float fDeltaTime) |
| virtual void | DrawPrimitives () |
| void | Replace (CString sGraphicPath, int ElementNumber) |
| void | SetSelection (int iIndex) |
| int | GetSelection () |
| void | SetNumberVisible (int iNumVisibleElements) |
| void | SetSpacing (int iSpacingInPixels) |
| void | UseSpriteType (int NewSpriteType) |
| void | StartBouncing () |
| void | StopBouncing () |
| void | Left () |
| void | Right () |
Protected Attributes | |
| int | m_iBouncingState |
| int | m_iBounceDir |
| int | m_iBounceWait |
| float | m_iBounceSize |
| int | m_iBannerPrefs |
| int | m_iSpriteType |
| int | m_iSelection |
| float | m_fSelectionLag |
| int | m_iSpacing |
| int | m_iNumVisible |
| float | m_fNextTween |
| Sprite | m_sprBannerMask |
| Sprite | m_RippleCSprite |
| Sprite | m_RippleSprite |
| vector< Sprite * > | m_apSprites |
| vector< Sprite * > | m_apCSprites |
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Reimplemented from ActorFrame. |
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Reimplemented from ActorFrame. |
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1.3.7