#include <Transition.h>
Inheritance diagram for Transition:


Public Member Functions | |
| Transition () | |
| void | Load (CString sBGAniDir) |
| virtual void | Update (float fDeltaTime) |
| virtual void | DrawPrimitives () |
| virtual void | StartTransitioning (ScreenMessage send_when_done=SM_None) |
| virtual bool | EarlyAbortDraw () |
| virtual float | GetTweenTimeLeft () const |
| bool | IsTransitioning () const |
| bool | IsFinished () const |
| float | GetLengthSeconds () const |
Protected Types | |
| enum | State { waiting, transitioning, finished } |
Protected Attributes | |
| enum Transition::State | m_State |
| AutoActor | m_sprTransition |
| float | m_fLengthSeconds |
| RandomSample | m_sound |
| ScreenMessage | m_MessageToSendWhenDone |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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1.3.7