#include <Transition.h>
Inheritance diagram for Transition:
Public Member Functions | |
Transition () | |
void | Load (CString sBGAniDir) |
virtual void | Update (float fDeltaTime) |
virtual void | DrawPrimitives () |
virtual void | StartTransitioning (ScreenMessage send_when_done=SM_None) |
virtual bool | EarlyAbortDraw () |
virtual float | GetTweenTimeLeft () const |
bool | IsTransitioning () const |
bool | IsFinished () const |
float | GetLengthSeconds () const |
Protected Types | |
enum | State { waiting, transitioning, finished } |
Protected Attributes | |
enum Transition::State | m_State |
AutoActor | m_sprTransition |
float | m_fLengthSeconds |
RandomSample | m_sound |
ScreenMessage | m_MessageToSendWhenDone |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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Reimplemented from Actor. |
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