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LightsManager.cpp File Reference

#include "global.h"
#include "LightsManager.h"
#include "GameState.h"
#include "RageTimer.h"
#include "arch/Lights/LightsDriver.h"
#include "RageUtil.h"
#include "GameInput.h"
#include "InputMapper.h"
#include "Game.h"
#include "PrefsManager.h"

Functions

 XToString (CabinetLight)
 XToString (LightsMode)

Variables

const CString CabinetLightNames [NUM_CABINET_LIGHTS]
const CString LightsModeNames [NUM_LIGHTS_MODES]
LightsManagerLIGHTSMAN = NULL

Function Documentation

XToString LightsMode   ) 
 

XToString CabinetLight   ) 
 


Variable Documentation

const CString CabinetLightNames[NUM_CABINET_LIGHTS] [static]
 

Initial value:

{ "MarqueeUpLeft", "MarqueeUpRight", "MarqueeLrLeft", "MarqueeLrRight", "ButtonsLeft", "ButtonsRight", "BassLeft", "BassRight", }

LightsManager* LIGHTSMAN = NULL
 

const CString LightsModeNames[NUM_LIGHTS_MODES] [static]
 

Initial value:

{ "Attract", "Joining", "Menu", "Demonstration", "Gameplay", "Stage", "Cleared", "Test", }


Generated on Thu Jan 27 20:57:41 2005 for StepMania by doxygen 1.3.7