#include <BGAnimationLayer.h>
Inheritance diagram for BGAnimationLayer:
Public Member Functions | |
BGAnimationLayer (bool Generic) | |
~BGAnimationLayer () | |
void | Init () |
void | Unload () |
void | LoadFromAniLayerFile (const CString &sPath) |
void | LoadFromNode (const CString &sDir, const XNode *pNode) |
void | Update (float fDeltaTime) |
void | DrawPrimitives () |
bool | EarlyAbortDraw () |
float | GetMaxTweenTimeLeft () const |
void | GainFocus (float fRate, bool bRewindMovie, bool bLoop) |
Protected Types | |
enum | Type { TYPE_SPRITE, TYPE_PARTICLES, TYPE_TILES, NUM_TYPES } |
Protected Attributes | |
vector< RageVector3 > | m_vParticleVelocity |
enum BGAnimationLayer::Type | m_Type |
bool | m_bGeneric |
float | m_fUpdateRate |
float | m_fFOV |
bool | m_bLighting |
CString | m_sDrawCond |
float | m_fTexCoordVelocityX |
float | m_fTexCoordVelocityY |
bool | m_bParticlesBounce |
int | m_iNumTilesWide |
int | m_iNumTilesHigh |
float | m_fTilesStartX |
float | m_fTilesStartY |
float | m_fTilesSpacingX |
float | m_fTilesSpacingY |
float | m_fTileVelocityX |
float | m_fTileVelocityY |
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Reimplemented from ActorFrame. |
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Reimplemented from Actor. |
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Reimplemented from ActorFrame. |
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Reimplemented from ActorFrame. |
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Reimplemented from ActorFrame. |
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