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DancingCharacters Class Reference

#include <DancingCharacters.h>

Inheritance diagram for DancingCharacters:

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Collaboration diagram for DancingCharacters:

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List of all members.

Public Member Functions

 DancingCharacters ()
virtual ~DancingCharacters ()
void LoadNextSong ()
virtual void Update (float fDelta)
virtual void DrawPrimitives ()
void Change2DAnimState (int iPlayerNum, int iState)

Public Attributes

bool m_bDrawDangerLight

Protected Attributes

Modelm_pCharacter [NUM_PLAYERS]
float m_CameraDistance
float m_CameraPanYStart
float m_CameraPanYEnd
float m_fLookAtHeight
float m_fCameraHeightStart
float m_fCameraHeightEnd
float m_fThisCameraStartBeat
float m_fThisCameraEndBeat
bool m_bHas2DElements [NUM_PLAYERS]
bool m_bHasIdleAnim [NUM_PLAYERS]
BGAnimation m_bgIdle [NUM_PLAYERS]
bool m_bHasMissAnim [NUM_PLAYERS]
BGAnimation m_bgMiss [NUM_PLAYERS]
bool m_bHasGoodAnim [NUM_PLAYERS]
BGAnimation m_bgGood [NUM_PLAYERS]
bool m_bHasGreatAnim [NUM_PLAYERS]
BGAnimation m_bgGreat [NUM_PLAYERS]
bool m_bHasFeverAnim [NUM_PLAYERS]
BGAnimation m_bgFever [NUM_PLAYERS]
bool m_bHasFailAnim [NUM_PLAYERS]
BGAnimation m_bgFail [NUM_PLAYERS]
bool m_bHasWinAnim [NUM_PLAYERS]
BGAnimation m_bgWin [NUM_PLAYERS]
bool m_bHasWinFeverAnim [NUM_PLAYERS]
BGAnimation m_bgWinFever [NUM_PLAYERS]
RageTimer m_2DIdleTimer [NUM_PLAYERS]
int m_i2DAnimState [NUM_PLAYERS]

Constructor & Destructor Documentation

DancingCharacters::DancingCharacters  ) 
 

DancingCharacters::~DancingCharacters  )  [virtual]
 


Member Function Documentation

void DancingCharacters::Change2DAnimState int  iPlayerNum,
int  iState
 

void DancingCharacters::DrawPrimitives  )  [virtual]
 

Reimplemented from ActorFrame.

void DancingCharacters::LoadNextSong  ) 
 

void DancingCharacters::Update float  fDelta  )  [virtual]
 

Reimplemented from ActorFrame.


Member Data Documentation

RageTimer DancingCharacters::m_2DIdleTimer[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bDrawDangerLight
 

BGAnimation DancingCharacters::m_bgFail[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgFever[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgGood[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgGreat[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgIdle[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgMiss[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgWin[NUM_PLAYERS] [protected]
 

BGAnimation DancingCharacters::m_bgWinFever[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHas2DElements[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasFailAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasFeverAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasGoodAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasGreatAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasIdleAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasMissAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasWinAnim[NUM_PLAYERS] [protected]
 

bool DancingCharacters::m_bHasWinFeverAnim[NUM_PLAYERS] [protected]
 

float DancingCharacters::m_CameraDistance [protected]
 

float DancingCharacters::m_CameraPanYEnd [protected]
 

float DancingCharacters::m_CameraPanYStart [protected]
 

float DancingCharacters::m_fCameraHeightEnd [protected]
 

float DancingCharacters::m_fCameraHeightStart [protected]
 

float DancingCharacters::m_fLookAtHeight [protected]
 

float DancingCharacters::m_fThisCameraEndBeat [protected]
 

float DancingCharacters::m_fThisCameraStartBeat [protected]
 

int DancingCharacters::m_i2DAnimState[NUM_PLAYERS] [protected]
 

Model* DancingCharacters::m_pCharacter[NUM_PLAYERS] [protected]
 


The documentation for this class was generated from the following files:
Generated on Thu Jan 27 20:58:56 2005 for StepMania by doxygen 1.3.7