#include <InputQueue.h>
Public Member Functions | |
| InputQueue () | |
| void | RememberInput (GameInput) |
| bool | MatchesSequence (GameController c, const GameButton *button_sequence, int iNumButtons, float fMaxSecondsBack) |
| bool | MatchesSequence (GameController c, const MenuButton *button_sequence, int iNumButtons, float fMaxSecondsBack) |
| bool | AllWerePressedRecently (GameController c, const GameButton *buttons, int iNumButtons, float fMaxSecondsBack) |
Protected Attributes | |
| vector< GameButtonAndTime > | m_aQueue [MAX_GAME_CONTROLLERS] |
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1.3.7