#include <ReceptorArrow.h>
Inheritance diagram for ReceptorArrow:
Public Member Functions | |
ReceptorArrow () | |
bool | Load (CString NoteSkin, const PlayerState *pPlayerState, int iColNo) |
virtual void | DrawPrimitives () |
virtual void | Update (float fDeltaTime) |
void | Step (TapNoteScore score) |
void | SetPressed () |
Private Attributes | |
const PlayerState * | m_pPlayerState |
int | m_iColNo |
AutoActor | m_pReceptorWaiting |
AutoActor | m_pReceptorGo |
apActorCommands | m_sScoreCommand [NUM_TAP_NOTE_SCORES] |
AutoActor | m_pPressBlock |
bool | m_bIsPressed |
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Reimplemented from ActorFrame. |
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Reimplemented from ActorFrame. |
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