#include <ScreenSetTime.h>
Inheritance diagram for ScreenSetTime:
Public Member Functions | |
ScreenSetTime (CString sName) | |
virtual void | Update (float fDelta) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
virtual void | MenuUp (PlayerNumber pn) |
virtual void | MenuDown (PlayerNumber pn) |
virtual void | MenuLeft (PlayerNumber pn) |
virtual void | MenuRight (PlayerNumber pn) |
virtual void | MenuStart (PlayerNumber pn) |
virtual void | MenuBack (PlayerNumber pn) |
Private Member Functions | |
void | ChangeSelection (int iDirection) |
void | ChangeValue (int iDirection) |
Private Attributes | |
SetTimeSelection | m_Selection |
time_t | m_TimeOffset |
BitmapText | m_textTitle [NUM_SET_TIME_SELECTIONS] |
BitmapText | m_textValue [NUM_SET_TIME_SELECTIONS] |
BitmapText | m_textDayOfWeek |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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