#include <ScreenSetTime.h>
Inheritance diagram for ScreenSetTime:


Public Member Functions | |
| ScreenSetTime (CString sName) | |
| virtual void | Update (float fDelta) |
| virtual void | DrawPrimitives () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
| virtual void | MenuUp (PlayerNumber pn) |
| virtual void | MenuDown (PlayerNumber pn) |
| virtual void | MenuLeft (PlayerNumber pn) |
| virtual void | MenuRight (PlayerNumber pn) |
| virtual void | MenuStart (PlayerNumber pn) |
| virtual void | MenuBack (PlayerNumber pn) |
Private Member Functions | |
| void | ChangeSelection (int iDirection) |
| void | ChangeValue (int iDirection) |
Private Attributes | |
| SetTimeSelection | m_Selection |
| time_t | m_TimeOffset |
| BitmapText | m_textTitle [NUM_SET_TIME_SELECTIONS] |
| BitmapText | m_textValue [NUM_SET_TIME_SELECTIONS] |
| BitmapText | m_textDayOfWeek |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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1.3.7