#include <Style.h>
Collaboration diagram for Style:
Public Types | |
enum | { NO_MAPPING = -1, END_MAPPING = -2 } |
Public Member Functions | |
GameInput | StyleInputToGameInput (const StyleInput &StyleI) const |
StyleInput | GameInputToStyleInput (const GameInput &GameI) const |
PlayerNumber | ControllerToPlayerNumber (GameController controller) const |
void | GetTransformedNoteDataForStyle (PlayerNumber pn, const NoteData &original, NoteData ¬eDataOut) const |
bool | MatchesStepsType (StepsType type) const |
void | GetMinAndMaxColX (PlayerNumber pn, float &fMixXOut, float &fMaxXOut) const |
Public Attributes | |
const Game * | m_pGame |
bool | m_bUsedForGameplay |
bool | m_bUsedForEdit |
bool | m_bUsedForDemonstration |
bool | m_bUsedForHowToPlay |
const char * | m_szName |
StepsType | m_StepsType |
StyleType | m_StyleType |
int | m_iColsPerPlayer |
ColumnInfo | m_ColumnInfo [NUM_PLAYERS][MAX_COLS_PER_PLAYER] |
int | m_iInputColumn [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] |
int | m_iColumnDrawOrder [MAX_COLS_PER_PLAYER] |
bool | m_bNeedsZoomOutWith2Players |
bool | m_bCanUseBeginnerHelper |
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