#include <Style.h>
Collaboration diagram for Style:

Public Types | |
| enum | { NO_MAPPING = -1, END_MAPPING = -2 } |
Public Member Functions | |
| GameInput | StyleInputToGameInput (const StyleInput &StyleI) const |
| StyleInput | GameInputToStyleInput (const GameInput &GameI) const |
| PlayerNumber | ControllerToPlayerNumber (GameController controller) const |
| void | GetTransformedNoteDataForStyle (PlayerNumber pn, const NoteData &original, NoteData ¬eDataOut) const |
| bool | MatchesStepsType (StepsType type) const |
| void | GetMinAndMaxColX (PlayerNumber pn, float &fMixXOut, float &fMaxXOut) const |
Public Attributes | |
| const Game * | m_pGame |
| bool | m_bUsedForGameplay |
| bool | m_bUsedForEdit |
| bool | m_bUsedForDemonstration |
| bool | m_bUsedForHowToPlay |
| const char * | m_szName |
| StepsType | m_StepsType |
| StyleType | m_StyleType |
| int | m_iColsPerPlayer |
| ColumnInfo | m_ColumnInfo [NUM_PLAYERS][MAX_COLS_PER_PLAYER] |
| int | m_iInputColumn [MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS] |
| int | m_iColumnDrawOrder [MAX_COLS_PER_PLAYER] |
| bool | m_bNeedsZoomOutWith2Players |
| bool | m_bCanUseBeginnerHelper |
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1.3.7