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Public Member Functions |
| | ScreenAttract (CString sName, bool bResetGameState=true) |
| virtual | ~ScreenAttract () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | Update (float fDelta) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
Static Public Member Functions |
| void | AttractInput (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, bool bTransitioning) |
Protected Member Functions |
| virtual bool | AutoBeginFadingOut () const |
Protected Attributes |
| Transition | m_In |
| Transition | m_Out |