|
Public Member Functions |
| ScreenAttract (CString sName, bool bResetGameState=true) |
virtual | ~ScreenAttract () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | Update (float fDelta) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
Static Public Member Functions |
void | AttractInput (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI, bool bTransitioning) |
Protected Member Functions |
virtual bool | AutoBeginFadingOut () const |
Protected Attributes |
Transition | m_In |
Transition | m_Out |