#include <ScreenNameEntry.h>
Inheritance diagram for ScreenNameEntry:


Public Types | |
| enum | { ABS_MAX_RANKING_NAME_LENGTH = 10 } |
Public Member Functions | |
| ScreenNameEntry (CString sName) | |
| virtual | ~ScreenNameEntry () |
| virtual void | Update (float fDeltaTime) |
| virtual void | DrawPrimitives () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
| virtual void | MenuStart (PlayerNumber pn) |
Private Member Functions | |
| bool | AnyStillEntering () const |
Private Attributes | |
| ReceptorArrowRow | m_ReceptorArrowRow [NUM_PLAYERS] |
| BitmapText | m_textSelectedChars [NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH] |
| BitmapText | m_textScrollingChars [NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH] |
| BitmapText | m_textCategory [NUM_PLAYERS] |
| MenuTimer | m_Timer |
| Transition | m_In |
| Transition | m_Out |
| RageSound | m_soundStep |
| float | m_fFakeBeat |
| CString | m_sSelectedName [NUM_PLAYERS] |
| bool | m_bStillEnteringName [NUM_PLAYERS] |
| vector< int > | m_ColToStringIndex [NUM_PLAYERS] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reimplemented from ActorFrame. |
|
|
Reimplemented from Screen. |
|
||||||||||||||||||||||||
|
Reimplemented from Screen. |
|
|
Reimplemented from Screen. |
|
|
Reimplemented from Screen. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.3.7