#include <ScreenNameEntry.h>
Inheritance diagram for ScreenNameEntry:
Public Types | |
enum | { ABS_MAX_RANKING_NAME_LENGTH = 10 } |
Public Member Functions | |
ScreenNameEntry (CString sName) | |
virtual | ~ScreenNameEntry () |
virtual void | Update (float fDeltaTime) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
virtual void | MenuStart (PlayerNumber pn) |
Private Member Functions | |
bool | AnyStillEntering () const |
Private Attributes | |
ReceptorArrowRow | m_ReceptorArrowRow [NUM_PLAYERS] |
BitmapText | m_textSelectedChars [NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH] |
BitmapText | m_textScrollingChars [NUM_PLAYERS][ABS_MAX_RANKING_NAME_LENGTH] |
BitmapText | m_textCategory [NUM_PLAYERS] |
MenuTimer | m_Timer |
Transition | m_In |
Transition | m_Out |
RageSound | m_soundStep |
float | m_fFakeBeat |
CString | m_sSelectedName [NUM_PLAYERS] |
bool | m_bStillEnteringName [NUM_PLAYERS] |
vector< int > | m_ColToStringIndex [NUM_PLAYERS] |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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