#include <ScreenPrompt.h>
Inheritance diagram for ScreenPrompt:
Public Member Functions | |
ScreenPrompt (CString sName) | |
ScreenPrompt (CString sText, bool bYesNoPrompt=false, bool bDefaultAnswer=false, void(*OnYes)(void *)=NULL, void(*OnNo)(void *)=NULL, void *pCallbackData=NULL) | |
virtual void | Update (float fDeltaTime) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
Static Public Attributes | |
bool | s_bLastAnswer = false |
Protected Member Functions | |
void | MenuLeft (PlayerNumber pn) |
void | MenuRight (PlayerNumber pn) |
void | MenuBack (PlayerNumber pn) |
void | MenuStart (PlayerNumber pn) |
Protected Attributes | |
BGAnimation | m_Background |
BitmapText | m_textQuestion |
Quad | m_rectAnswerBox |
BitmapText | m_textAnswer [2] |
bool | m_bYesNoPrompt |
bool | m_bAnswer |
ScreenMessage | m_SMSendWhenDone |
void(* | m_pOnYes )(void *) |
void(* | m_pOnNo )(void *) |
void * | m_pCallbackData |
Transition | m_In |
Transition | m_Out |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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