#include <ScreenSelect.h>
Inheritance diagram for ScreenSelect:
Public Member Functions | |
ScreenSelect (CString sClassName) | |
virtual | ~ScreenSelect () |
virtual void | Update (float fDelta) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
virtual void | MenuBack (PlayerNumber pn) |
Protected Member Functions | |
virtual int | GetSelectionIndex (PlayerNumber pn)=0 |
virtual void | UpdateSelectableChoices ()=0 |
Protected Attributes | |
vector< GameCommand > | m_aGameCommands |
vector< CodeItem > | m_aCodes |
vector< GameCommand > | m_aCodeChoices |
RageTimer | m_timerIdleComment |
RageTimer | m_timerIdleTimeout |
ThemeMetric< float > | IDLE_COMMENT_SECONDS |
ThemeMetric< float > | IDLE_TIMEOUT_SECONDS |
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Reimplemented from ActorFrame. Reimplemented in ScreenSelectMode. |
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Implemented in ScreenSelectDifficulty, ScreenSelectMaster, ScreenSelectMode, and ScreenSelectStyle. |
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Reimplemented from Screen. Reimplemented in ScreenSelectDifficulty, ScreenSelectMaster, and ScreenSelectMode. |
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Reimplemented from Screen. Reimplemented in ScreenTitleMenu. |
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Reimplemented from Screen. |
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Reimplemented from Screen. Reimplemented in ScreenSelectDifficulty, ScreenSelectMaster, and ScreenSelectMode. |
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Implemented in ScreenSelectDifficulty, ScreenSelectMaster, ScreenSelectMode, and ScreenSelectStyle. |
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