#include <ScreenSelect.h>
Inheritance diagram for ScreenSelect:


Public Member Functions | |
| ScreenSelect (CString sClassName) | |
| virtual | ~ScreenSelect () |
| virtual void | Update (float fDelta) |
| virtual void | DrawPrimitives () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
| virtual void | MenuBack (PlayerNumber pn) |
Protected Member Functions | |
| virtual int | GetSelectionIndex (PlayerNumber pn)=0 |
| virtual void | UpdateSelectableChoices ()=0 |
Protected Attributes | |
| vector< GameCommand > | m_aGameCommands |
| vector< CodeItem > | m_aCodes |
| vector< GameCommand > | m_aCodeChoices |
| RageTimer | m_timerIdleComment |
| RageTimer | m_timerIdleTimeout |
| ThemeMetric< float > | IDLE_COMMENT_SECONDS |
| ThemeMetric< float > | IDLE_TIMEOUT_SECONDS |
|
|
|
|
|
|
|
|
Reimplemented from ActorFrame. Reimplemented in ScreenSelectMode. |
|
|
Implemented in ScreenSelectDifficulty, ScreenSelectMaster, ScreenSelectMode, and ScreenSelectStyle. |
|
|
Reimplemented from Screen. Reimplemented in ScreenSelectDifficulty, ScreenSelectMaster, and ScreenSelectMode. |
|
||||||||||||||||||||||||
|
Reimplemented from Screen. Reimplemented in ScreenTitleMenu. |
|
|
Reimplemented from Screen. |
|
|
Reimplemented from Screen. Reimplemented in ScreenSelectDifficulty, ScreenSelectMaster, and ScreenSelectMode. |
|
|
Implemented in ScreenSelectDifficulty, ScreenSelectMaster, ScreenSelectMode, and ScreenSelectStyle. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1.3.7