#include <ScreenGameplayMultiplayer.h>
Inheritance diagram for ScreenGameplayMultiplayer:


Public Member Functions | |
| ScreenGameplayMultiplayer (CString sName, bool bDemonstration=false) | |
| virtual void | Init () |
| virtual | ~ScreenGameplayMultiplayer () |
| virtual void | Update (float fDeltaTime) |
| virtual void | DrawPrimitives () |
| virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
| virtual void | HandleScreenMessage (const ScreenMessage SM) |
| virtual bool | UsesBackground () const |
Protected Member Functions | |
| void | TweenOnScreen () |
| void | TweenOffScreen () |
| bool | IsLastSong () |
| void | SetupSong (MultiPlayer p, int iSongIndex) |
| void | LoadNextSong () |
| float | StartPlayingSong (float MinTimeToNotes, float MinTimeToMusic) |
| void | ShowSavePrompt (ScreenMessage SM_SendWhenDone) |
| void | UpdateSongPosition (float fDeltaTime) |
| void | StageFinished (bool bBackedOut) |
Protected Attributes | |
| vector< Song * > | m_vpSongsQueue |
| vector< Steps * > | m_vpStepsQueue |
| vector< AttackArray > | m_vModifiersQueue |
| Background | m_Background |
| Foreground | m_Foreground |
| ScoreDisplay * | m_pPrimaryScoreDisplay [NUM_MULTI_PLAYERS] |
| ScoreKeeper * | m_pPrimaryScoreKeeper [NUM_MULTI_PLAYERS] |
| Transition | m_In |
| Transition | m_Out |
| Transition | m_Back |
| Player | m_AutoPlayer |
| PlayerState | m_PlayerState [NUM_MULTI_PLAYERS] |
| PlayerStageStats | m_PlayerStageStats [NUM_MULTI_PLAYERS] |
| Player | m_HumanPlayer [NUM_MULTI_PLAYERS] |
| AutoKeysounds | m_AutoKeysounds |
| RageSound * | m_pSoundMusic |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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1.3.7