#include <ScreenGameplayMultiplayer.h>
Inheritance diagram for ScreenGameplayMultiplayer:
Public Member Functions | |
ScreenGameplayMultiplayer (CString sName, bool bDemonstration=false) | |
virtual void | Init () |
virtual | ~ScreenGameplayMultiplayer () |
virtual void | Update (float fDeltaTime) |
virtual void | DrawPrimitives () |
virtual void | Input (const DeviceInput &DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI) |
virtual void | HandleScreenMessage (const ScreenMessage SM) |
virtual bool | UsesBackground () const |
Protected Member Functions | |
void | TweenOnScreen () |
void | TweenOffScreen () |
bool | IsLastSong () |
void | SetupSong (MultiPlayer p, int iSongIndex) |
void | LoadNextSong () |
float | StartPlayingSong (float MinTimeToNotes, float MinTimeToMusic) |
void | ShowSavePrompt (ScreenMessage SM_SendWhenDone) |
void | UpdateSongPosition (float fDeltaTime) |
void | StageFinished (bool bBackedOut) |
Protected Attributes | |
vector< Song * > | m_vpSongsQueue |
vector< Steps * > | m_vpStepsQueue |
vector< AttackArray > | m_vModifiersQueue |
Background | m_Background |
Foreground | m_Foreground |
ScoreDisplay * | m_pPrimaryScoreDisplay [NUM_MULTI_PLAYERS] |
ScoreKeeper * | m_pPrimaryScoreKeeper [NUM_MULTI_PLAYERS] |
Transition | m_In |
Transition | m_Out |
Transition | m_Back |
Player | m_AutoPlayer |
PlayerState | m_PlayerState [NUM_MULTI_PLAYERS] |
PlayerStageStats | m_PlayerStageStats [NUM_MULTI_PLAYERS] |
Player | m_HumanPlayer [NUM_MULTI_PLAYERS] |
AutoKeysounds | m_AutoKeysounds |
RageSound * | m_pSoundMusic |
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Reimplemented from ActorFrame. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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Reimplemented from Screen. |
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